The value of widespread availability of open educational resources (OER) is recognized by the Council of Europe (Recommendation 1836, 2008) as a means of addressing the digital divide and providing quality educational resources for all. However, to be of real value, such resources must embed effective pedagogy, be fully adaptable and be engaging, particularly if they are to encourage active use from distance and home-learners. Although free tools for creating learning resources exist, they provide little support for sound pedagogical design, and the resulting learning objects are not easily editable, which severely restricts their reuse.
Previous work by members of the consortium shows that it is possible to develop generative learning objects, which embed sound pedagogy and are completely adaptable (P5: www.glomaker.org). We have also developed a number of projects that embed persuasive principles (P2: 470093.g.portal.aau.dk). We are actively involved in repository-based OER (P1, P3, P6: e.g: unicycle-leedsmet.ning.com), pedagogical design and evaluation (P6, P2, P1: e.g: www.donau-uni.ac.at/en/department/imb) and are users of such learning resources (P3, P1, P2, P4 e.g: e-dilema.uhk.cz). However our experience on these projects is that learning resources are still often lacking in interactivity and engagement for learners. We therefore aim to bring together the previous work of the partners in persuasive design, pedagogy, authoring tools and OER to create a framework, tools and exemplar resources that are both persuasive and adaptable and that can be openly shared.
The EuroPLOT approach will involve teachers and trainers in the development and evaluation of authoring tools through an iterative design process and the resulting tools will support the generation of high quality, reusable persuasive learning objects and technologies (PLOTs) for use across Europe. This will be demonstrated trans-sectorally and transnationally within the project.
Aims and Objectives
The aim of the project is to improve the use of technology to enhance creativity and interactivity for learners and to make it easier for teachers to create, adapt and share high quality, engaging digital learning resources internationally as open educational resources (OER). This will be achieved through the following objectives:
- Develop a framework that incorporates persuasive design principles, such as fun, simulation, competition, cooperation and peer influence, into pedagogical design.
- Describe this framework as a series of persuasive learning design patterns.
- Develop and extend two tools, using this framework, to support the creation of persuasive learning objects and technologies (PLOTs) that encourage creative learning through problem solving, simulation and social interaction.
- Use these tools to create exemplar PLOTs to support language learning, archival studies, environmental assessment and business computing.
- Use these tools to adapt these PLOTs for other sectoral contexts and for use in different European countries.
- Evaluate the PLOTs with learners, including distance learners, and the tools with teachers.
- Establish and grow an international online community of teachers and trainers interested in PLOTs to extend the use of the tools and resources.
- Disseminate the outputs widely through local, regional, national and international networks and make all outputs available using Creative Commons licensing.
By meeting these objectives EuroPLOT will have fulfilled the identified need to support the creation and, importantly, the adaptation, of persuasive and engaging learning resources, by providing proven PLOT authoring tools and a collection of reusable PLOTs, and will have made a significant and lasting contribution to the extension and support of OER in Europe.
- Project Management
- Dissemination and exploitation
- Persuasive Learning Design Framework
- PLOTMaker Development
- PLOTLearner Development
- PLOT Creation and Deployment with Users