In the EuroPLOT project, the following case studies did demonstrate that Persuasive Learning objects for Technologies (PLOTs) can be developed and used in different subject areas. The four areas are: archival work, language learning, environment and business computing. For each subject area, the development of PLOTs with project tools was undertaken, and the resources were then also re-purposed in different learning context.
EuroPLOT has also made use of geocaching which may be seen as special kind of so-called mobile persuasion. Within the project a system of four geo-caches related to Kaj Munk were established in co-operation with the Kaj Munk Museum in Vedersø, which is located in Kaj Munks former vicarage. The four caches were installed in June 2011 and the use of the system has been studied over a period of two years. There is strong evidence to support the claim that geocaching can in fact serve as an effective persuasive technology. Promising feedback from the Geocaching system in Vedersø has led to the development of multimodal persuasive learning design, which was implemented and tested in the small village of Vester Hassing in Northern Jutland in June 2013. http://kajmunkivesterhassing.weebly.com/
The tools developed with PLOTlearner for accessing Kaj Munk’s works can currently not be made publicly available, because Kaj Munk’s works are still under copyright. However, in January 2015 they will become freely available in public domain.
In addition, a tool “Conceptual Pond” has been developed as a simple tool for gathering user input to a specific topic. It can be used online freely: http://realize.morethanjustanapp.com/
The material was tested in teaching at the Fjellhaug International University College Denmark in Copenhagen (FIUC-DK) in the course Persuasive Technology for Introductory Biblical Hebrew for students studying Biblical Hebrew in tertiary education and adult learners in vocational training at seminaries or studying Hebrew language and texts for translations jobs or for leisure. The course was repurposed for vocational and tertiary learners in Madagascar at the Graduate School of Lutheran Theology, where it was successfully adjusted to a situation without fast and affordable internet access.
A persuasive e-learning resource is a beneficial tool for teaching individual employees in formulating industries how to develop correct exposure scenarios for mixtures in an appropriate way. These example simulations would enable the student to gain first-hand experience without imposing any real danger on anyone. Self-assessment and simulation take up a large part of the learning sessions, allowing the learner to learn through interaction. The Multiple Choice Questions, Matching Quiz and Drag and Drop components of PLOTMaker have been used several times throughout the course to encourage learners to test their knowledge.
Hradec Králové were engaged in developing PLOTs using PLOTmaker to support the teaching and learning of the relational database design and the database query language SQL
The main purpose of each PLOT is to activate the learners while learning the topic through stand-alone learning objectives. Each PLOT can be best used for recall or revision of a clearly defined topic that is embedded into an appropriate curriculum, and can be used independently in various environments. The basic approach to the design of the PLOTs was based on constructive alignment and followed the persuasive principles of Reduction, Suggestion and Self-monitoring.