We will incorporate these persuasive learning design patterns into two new applications, PLOTMaker and PLOTLearner, to allow teachers to create and adapt e-learning resources that embed persuasive learning principles. PLOTMaker will extend the GLOMaker authoring tool by adding persuasive learning patterns and new components and activities. PLOTLearner will be based on the 3ET tool that generates e-learning activities from text databases.
We will use these tools to create and then re-purpose learning resources in four subject areas: archival studies, language learning, environmental science and business computing, and for both vocational and tertiary education. We will evaluate the efficacy of the authoring tools as well as the impact of the persuasive learning elements on learner engagement.
The long term impact of the project will be to generate more effective learning resources and to give teachers the tools necessary to both create new and adapt existing learning resources to suit their needs. This will improve the quality of learning resources available for sharing as open educational resources (OER) across Europe.